FIFA (series) - Wikipedia, the free encyclopedia

FIFA (series)

From Wikipedia, the free encyclopedia

  (Redirected from FIFA International Soccer)
Jump to: navigation, search
FIFA series
Developer(s) EA Sports
Publisher(s) Electronic Arts
Platform(s) Current:
Microsoft Windows, Xbox 360, PS3, PS2, PSP, Mobile Phone, Nintendo DS, Wii

Notable past systems:
Mega Drive, SNES, PlayStation, GameCube, Xbox, GBA, Sega Saturn, Nintendo 64, GB, GBC, 3DO, Sega 32x, Sega Game Gear, Sega Master System, Sega Mega-CD, Amiga, Nokia N-gage, Gizmondo, DOS

Release date(s) Annually, 1993-present
Genre(s) Association football
Mode(s) Single player, multiplayer (all versions)

FIFA, also known as FIFA Football or FIFA Soccer, is a series of football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Matchday Soccer had been developed since the late eighties and were already competitive in the games market when EA announced a football game as the next addition to their EA Sports label.

When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish Primera Liga, the Australian A-League and US Major League Soccer, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Championship, and UEFA Champions League, as well as a series of football management titles.

Contents

[edit] History

The key points of EA's early advertising campaigns were the isometric view of the pitch, an innovation when other games used either top down, side scrolling or bird's eye views, as well as detailed graphics and animations, and of course the FIFA endorsement. It was shipped for Christmas 1993, named FIFA International Soccer, and was released for most of the popular console and computer platforms of the time.

While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor football mode, but an early pinnacle was reached with FIFA 98: Road to World Cup. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98, EA's first officially-licensed tournament game, gave each team a unique kit and broke a sequence of poor tournament-based video games started by US Gold's World Cup Carnival in 1986 and continued until Gremlin Interactive's Euro 96.

FIFA games have been met with some criticism, such as for the minimal improvements each title features over its predecessor. As the console market expanded, FIFA was challenged directly by other titles such as Konami's Pro Evolution Soccer (known as Winning Eleven in Japan and the US). Both FIFA and Pro Evolution Soccer have a large following but FIFA enjoys a higher volume of sales.[citation needed]

FIFA is the only video game series to be published on the same console platform (in this case the original Sony PlayStation) for ten successive years (FIFA Soccer 96 published in 1995, through to FIFA Football 2005 published in 2004). EA's Madden NFL series appeared on the PlayStation for nine straight years.

[edit] Games in the series

[edit] FIFA International Soccer

Known as EA Soccer during development and sometimes subsequently also known as FIFA '94,[1] the first game in the series was released in the weeks leading up to Christmas 1993. This greatly hyped football title broke with traditional 16-bit era games by presenting an isometric view rather than the more usual top-down view (Kick Off), side view (European Club Soccer), or bird's-eye view (Sensible Soccer). It only includes national teams, and real player names are not used. A notorious bug allows the player to score directly from an opposing goal kick by standing in front of the goalkeeper so that the ball rebounds off him into the net. The Sega Mega CD version includes some features used in the next title, and is a highly polished version of the original. The game on the 3DO console spotted pseudo-3D cameras and it was the most graphically advanced version.[2]

[edit] FIFA Soccer 95

  • Tagline: "The best console football can get"
  • Released for: Sega Mega Drive

Using the same engine with only minor retouches, FIFA 95 introduced club teams to the series within eight national leagues: Brazil, Germany, Italy, Spain, England, France, Netherlands and USA. Most of the leagues had their team lineup based on the 1993-94 season, and the teams, although recognisably real, all still had fictitious players, many of them even returning from the previous game. The USA League consists of teams and players from the A-League, the country's second division - subsequent editions would feature "artificial" division one leagues, a feature not corrected until the 2000 edition, when Major League Soccer was included for the first time. In addition, the Brazilian league contained only teams from São Paulo and Rio de Janeiro, with the exception of Internacional, from Porto Alegre.

[edit] FIFA Soccer 96

This is the first FIFA game to feature real-time 3D graphics on the Sega Saturn, PlayStation, 32X, and PC versions, using technology called "Virtual Stadium". It is also the first in the series to present players with real player names and positions, with ranking, transfer and team customisation tools. The SNES and Mega Drive versions use an updated version of FIFA 95's engine with new teams and graphics.

[edit] FIFA 97

Main article: FIFA '97

The biggest change in FIFA '97 was the inclusion of 6-a-side indoor soccer mode and polygonal players, with motion capture provided by David Ginola. The game features a much higher number of playable leagues from England, Spain, France, Italy, the Netherlands, Germany and even features the Malaysian league. The gameplay on the PC and 32-bit consoles, however, leaves a lot to be desired and is very sluggish. These versions also feature commentary by John Motson, partnered by Andy Gray, with Des Lynam introducing the matches.

[edit] FIFA 98: Road to World Cup

This game marked the start of an upward trend in the series. It boasted a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The most ambitious of the series up to that point, it features many accurate team rosters even with reserves for national call up when playing in the round robin qualification modes. FIFA 98 was the first of the series to feature a licenced soundtrack, with "Song 2" by Blur used as the intro track for the game. It is the first FIFA game to contain an ingame player/team editor, as well as the last to be released on the 16-bit consoles that the series had originated on.

[edit] FIFA 99

While the indoor mode was no longer featured, the gameplay's fluidity and responsiveness was increased. The increasing number of websites dedicated to the game and a larger number of leagues (which came to be a problem when the owners of the rights to the Portuguese League tried to pull the game from the shelves locally) ensured good sales. Graphically, it is a major improvement over FIFA '98, with the inclusion of basic facial animations and different players' heights as well as certain other cosmetic features such as improved kits and emblems, although they are unlicensed. Gamers may also create their own custom cups and leagues and select the teams they wish to participate. Another new features was the ability to manually change the referee's strictness, allowing major injuries and fouls to go un-noticed.

FIFA 99 also features an elite league called the "European Super League" in which 20 top teams from across Europe battle it out in a league format.

[edit] FIFA 2000

Gameplay is fast, simple, and has a clear arcade feeling which failed to keep hardcore fans happy, especially with rival games such as International Superstar Soccer gaining in reputation. A new set piece system was introduced, whereby pressing a certain key results in a cross to a particular teammate. This system was used until the 2002 edition. It also features a passing indicator, the colour of which varies depending on the direction of the pass and potential obstacles - red means a certain wrong pass, yellow means there is a 50/50 chance of success, and green indicates that possession will probably not be lost in the course of the pass. For the first time, U.S. Major League Soccer clubs are included. The game also features a special team block with classic squads, club teams and national teams, ranging from world famous lineups such as Real Madrid of the 1950s and Brazil of 1970, to less well-known teams such as IFK Gothenburg of the 1980s.

Robbie Williams provided the title song with It's Only Us, which was also featured on the first and only FIFA soundtrack CD, released by EMI. He allegedly did this on the condition that the football team he supports, Port Vale, was included in the game, which it was, as a special feature team.

A Nintendo 64 beta version of FIFA 2000 exists though the game was not officially released for this platform.

[edit] FIFA 2001

This title had a new graphics engine which allows each team to have its own detailed kit, and for some players, their own unique faces. Doing away with ordinary coloured pennants as club emblems, the license includes official club emblems for the first time, although certain leagues, like the Dutch league, are unlicensed. Slightly tweakable physics made the game a modding favorite for its fan community. The game also includes the entire Austrian Bundesliga as a playable league for the first time. A "hack" feature is included, where the player can press R1 to attempt an intentional foul, such a high sliding tackle. This title was the first game of the series with a power bar for shooting.

A Nintendo 64 beta version of FIFA 2001 developed by THQ exists, though the game was not officially released for this platform.

[edit] FIFA Football 2002

Power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV Eindhoven, Ajax Amsterdam and Feyenoord, although there was still no official Dutch league. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked. There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies.

Many of the international teams in the game are not licensed (some of them down to the players' names like the Netherlands, as well as smaller countries such as Latvia, who were only given numbers as player names.

[edit] FIFA Football 2003

Main article: FIFA Football 2003

FIFA 2003 features completely new gameplay from the previous titles. EA revamped the outdated DirectX 7 graphics used in FIFA 2001 and 2002, and introduced new graphics featuring more detailed stadia, players, and kits. An Elite League composed of the best European teams is also included.

[edit] FIFA Football 2004

Main article: FIFA Football 2004

While not adding much to the game engine, the biggest new inclusion in FIFA 2004 is secondary divisions, which allow the player to take lower ranked teams into the top leagues and competitions. A new gameplay feature dubbed "off the ball" was introduced, which is the ability to simultaneously control two players, in order, for example, to move a second player into the box in anticipation of a pass. The online mode was touted as the main feature. Another key feature is "Football Fusion", which allows owners of both FIFA 2004 and Total Club Manager 2004 to play games from TCM in FIFA 2004. This is also the first FIFA game to feature Latin American club teams aside from those of the Brazilian League; there are four from Mexico (America, Toluca, Monterrey, U.N.A.M) and two from Argentina (Boca Jrs., River Plate). The title sequence was filmed at St James' Park, the home of Newcastle United.

[edit] FIFA Football 2005

Main article: FIFA Football 2005

FIFA 2005 was released much earlier than the usual late October date to obtain a head start over Pro Evolution Soccer 4 and avoid clashing with EA Sports' own FIFA Street. The game features the return of the create-a-player mode, as well as an improved Career mode. The biggest difference compared to previous titles in the series is the inclusion of first-touch gameplay which provides gamers with the ability to perform "real-life" tricks and passes. It is also the first version to feature the full Mexican League. The game has no opening video, but its soundtrack is headlined by British DJ Paul Oakenfold, who composed the FIFA Theme especially for the game, using some sounds from the game such as crowd noises and commentary. This was the last Playstation 1 title released in the US. The game also features authentic crowd chants edited by producer Dan Motut.

[edit] FIFA 06

Main article: FIFA 06

FIFA's developers made a complete overhaul of the game engine for the 2006 installment of the game, claiming a dramatic increase in the control of play, having rewritten more than half the game's code. In addition to a renovation of the engine, which discards the "off the ball" system, the developers boasted a significantly more involved Career mode and the introduction of "team chemistry" which determines how well team members play together. This installment breaks with the long tradition of commentary from Match of the Day's John Motson and (more recently) Ally McCoist, who are replaced by ITV's Clive Tyldesley and Sky pundit Andy Gray, who had already worked in the series as guest commentator.

[edit] FIFA 07

Main article: FIFA 07

The main differences from the previous game are a new "Interactive Leagues" function, new stadiums such as the new Wembley Stadium and Emirates Stadium, and the ability to create custom teams. The game's front-end and graphics engine remain largely the same. The Xbox 360 version uses a completely new game engine which was created from scratch for the system. This version also features a much reduced team line-up, completely removing all lower division teams and focusing on the four main European leagues, plus the Mexican Clausura and national teams.

[edit] FIFA 08

Main article: FIFA 08

FIFA 08 introduced a major new game mode called "Be A Pro", in which the player controls only a single player on the field. This version also introduced a more fleshed out club section including the Eircom League of Ireland, and the Hyundai A-League of Austrailia, for the first time.

The debut version for the Wii introduced motion controls for shooting, as well as three mini-games that make use of the Wii Remote.

[edit] FIFA 09

Main article: FIFA 09

The newest addition to the series, FIFA 09 was released on October 3, 2008 in Europe and October 14, 2008 in North America. It features a revamped collision system and an option for 10 versus 10 "Be A Pro" online matches, and the new "Adidas Live Season" feature, which updates all the players' stats in a particular league based on the player's form in real life. Although the feature is activated through microtransactions, gamers have access to one free league of their choice from the moment they activate the service to the end of the 2008-2009 season.

Online play has also been improved in FIFA 09, with a feature called "FIFA 09 Clubs" allowing players to form or join clubs and field their strongest team online. The game has met with generally positive reception from reviewers.

Clive Tyldesley and Andy Gray provide the commentary in the English version again. However in the PS3 and Xbox 360 versions of the game, Tyldesley is replaced by Martin Tyler. For the first time, users can also purchase extra commentator voices in different languages from the Psn store (PlayStation 3) and Xbox Live Marketplace (Xbox 360).[3] Another option for the english language being Clive Tyldesley and Andy Townsend.

[edit] Other titles

Outside the yearly series, also from EA Sports:

  • FIFA 64
    The first FIFA game on the Nintendo 64 console, released in late 1997 and similar to the 32-bit versions of FIFA '97.
  • F.A. Premier League Stars series
    Two games, in 2000 and 2001, based primarily around the English F.A. Premier League, though localised versions of the second game were released in Germany, France, Spain and South Korea.
  • FIFA Soccer World Championship
    Released only in Japan in 2000, this PlayStation 2 exclusive was the first installment of the series on a 6th Generation console.
  • Champions League series
    Only two games were released in the series; (2004-05, 2006-07)the license has since been taken by Konami
  • FIFA 06: Road to FIFA World Cup
    Released in 2005, this was the first FIFA game for a 7th Generation console. Road to FIFA World Cup is an Xbox 360 exclusive and preceded the release of FIFA World Cup 2006 on the PS2, Xbox, Xbox 360, and other consoles by several months. It offers superior graphics to previous versions, though at the expense of many gameplay features. For the first time in the FIFA series, it allows the player to practise shooting against the goalkeeper while each match is loading.
  • FIFA Online 1.2
    FIFA Online Game (FIFA Online) was co-developed by EA and South Korean developer Pmang, has thus far been released only in South Korea and Japan. As of July 2006 the game has a record of 180,000 simultaneous users.

[edit] UEFA European Championship licensed games

Similarly to their FIFA World Cup games above, in 2000 EA began releasing a series of licensed games to tie in with the UEFA European Championship tournaments.

[edit] Street football games

In 2005 EA introduced FIFA Street, a street soccer based spin-off franchise.

[edit] Management games

Since 1997 EA Sports have regularly released football management games, most of which have made use of their FIFA or F.A Premier League licenses in their titles. The majority of these games were developed by EA themselves, though some have been developed by third parties such as Krisalis Software and Bright Future GmbH.

[edit] Soundtracks

See also: EA Trax

Licenced music tracks were first used in the FIFA series with the release of FIFA '98: Road To World Cup, and have been used in every title since. The series has featured main themes from such successful acts as Blur, Fatboy Slim, Robbie Williams, Moby, and Gorillaz, and each game also contains a selection of tracks from contemporary album releases of the time.

[edit] References

[edit] External links


Wypadek autokaru w Osieku pod Oświęcimiem
10 osób zostało poszkodowanych w wypadku autokaru wiozącego górników wracających z pracy w kopalni Ziemowit, do którego doszło w nocy ze środy na czwartek w Osieku koło Oświęcimia (Małopolskie). Pięciu z nich pozostało w szpitalu - podała oświęcimska policja.
Kolejny absurd kolejowy
Pociągi pospieszne należą do spółki PKP InterCity. Pociągami osobowymi rządzi natomiast PKP Przewozy Regionalne. Jeśli kupiłeś bilet na pociąg pospieszny, a chcesz jechać osobowym, to musisz kupić drugi bilet. To absurd - mówią podróżni. Czy kolejarze całkiem już pogłupieli? - pytają.
Nocne rozmowy szefów Gazpromu i Naftohazu
Dziś w nocy doszło w Moskwie do spotkania szefów rosyjskiego Gazpromu i ukraińskiej firmy Naftohaz - ujawniła rano agencja ITAR-TASS.
Zablokowany wjazd na obwodnicę Torunia
Zablokowana jest droga krajowa nr 10 przy wjeździe na obwodnicę Torunia w Lubiczu, gdzie w czwartek rano zderzyły się cztery samochody. Jedna osoba została ranna.
TIR wpadł w poślizg - zginęła jedna osoba
Do wypadku dwóch TIR-ów doszło w środę wieczorem na drodze krajowej nr 2 siedem kilometrów od Świecka (Lubuskie). Na miejscu zginął pasażer jednego z pojazdów - poinformował oficer dyżurny lubuskiej policji.
brak hosta no host brak hosta no host 906